Buffs, Nerfs, Comp Tweaks, Overtime Change, DPS Passive And Much More


Strap in, y’all, this is a long one. Blizzard has revealed the full patch notes for the Season 2 launch of Overwatch 2. Along with the introduction of Ramattra, the new Shambali Monastery map and the latest battle pass, there are a ton of other changes worth paying attention to.

MORE FROM FORBES‘Overwatch 2’ Confirms Season 2 Nerf For Sojourn, Changes For Doomfist, Ana, Kiriko, Mercy And More

As expected, there’s a major nerf to Sojourn, who was definitely overpowered in the right hands in Season 1. However, the changes should make her more balanced and help players with so-so aim get more out of her.

Doomfist and Junker Queen got some significant changes, while Bastion, Symmetra, Tracer, Ana, Kiriko and Mercy got some tweaks. I don’t know that Bastion’s turret mode needed a shorter cooldown, but I will absolutely take a shorter cooldown on Sleep Dart.

I’m glad to see a change in how overtime is handled on Control maps. Rounds will no longer suddenly just end when a team that had 99% progress flips the point back in their favor. Be sure to note the change to the DPS passive as well — that’s a significant tweak. There are bug fixes too, including one for Tracer’s damage falloff.

MORE FROM FORBESNew ‘Overwatch 2’ Hero Ramattra’s Abilities Revealed, Including An Ultimate That Can Last Indefinitely

For the sake of concision, I’ve omitted the intro, the part about Ramattra’s abilities (you can read about those here) and the Season 2 map pool (full details here). Otherwise, here are the Overwatch 2 Season 2 patch notes, in Blizzard’s words:

General Updates

Control Game Mode

We fixed a bug regarding overtime on Control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic gameplay results that we weren’t happy with. After hearing player feedback, we’ve made the following change:

  • Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.
  • For example, if Team A has 99% and Team B has current control of the point, but then Team A take back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
  • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime

Hero Unlocks and Challenges

  • We’ve added challenges for unlocking Junker Queen, Sojourn and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2

Shop Update

  • We’ve added a hero purchase tab in the Shop

Competitive Play

Season 2 Competitive Play begins now! Here are some updates we’re introducing to competitive:

  • There are new, temporary Competitive title rewards for name cards based on your end of season rank
  • You can only earn these titles at the end of the current Competitive season and can only use them in the season following
  • Heroes that aren’t eligible for competitive play will have a lock icon in the…



Read More: Buffs, Nerfs, Comp Tweaks, Overtime Change, DPS Passive And Much More

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